Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games-creative, personal, strange, and experimental-became a historical movement that borrowed the term “independent” from film and music while finding its own kind of independence. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. Video games are often dismissed as mere entertainment products created by faceless corporations. An investigation of independent video games-creative, personal, strange, and experimental-and their claims to handcrafted authenticity in a purely digital medium.
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